[PLACEHOLDER] This interactive guide walks educators through organising their own Design Challenge Event, phase by phase: what to do, when to do it, who is involved, and which templates to use. The content below is an example structure — the final playbook is being prepared.
[PLACEHOLDER] Example phase. Define the scope of your Design Challenge Event: learning goals, target group, number of teams, and the sustainability themes you want the challenges to address.
[PLACEHOLDER] Example phase. Facilitate the event itself: kick-off, team formation, mentoring sessions, and the final pitches in front of the jury.
[PLACEHOLDER] Example phase. Close the loop after the event: collect solutions and feedback, announce winners, and share outcomes with the community.
Discuss your plans with educators who have organised Design Challenge Events before.